Press OK to close both Furniture and Reference window.I put "Forge" in the filter window, select "CraftingSmithingSkyforge" then press OK.In the Furniture window, I right click in Keywords and Add.In the Reference window, I click on 'Edit Base'.Get another warning/error window about shader properties. Right click 'CraftingBlacksmithForge *' and edit.Type "Forge" in the search bar in Cell View.There are 777 Total Warnings mostly leading to missing normal maps and no shader properties.I do not know how to find the forge itself in the Object Window, so I go to Cell View, find aaaSkyfallEstate * and double click it to load in the Render Window.All in all, there are 202 total warnings that pop up.There are then a few script errors about containers pointing to invalid objects.There are about 5 errors about skeletal types, pathfinding errors, items loaded in Dawnguard and Hearthfire, etc.Editor ID will be set to 'DweRmSmCounter01HalfDUPLICATE001'. EDITOR: Editor ID 'DweRmSmCounter01Half' for STAT (03003F0D) is not unique, previous object (02003F0D) is type STAT.MASTERFILE: Potentially duplicate land in Dawnguard.esm.Let it load while saying "Yes to All" of a bunch of errors like:.Scroll down to "SkyfallEstateBuildable.esp" then put the X in the box and make it the active file then press OK.Let me know if this will work, or if it will break shit down the road: Here are the steps I kind of bumbled through on my own. I set up the CreationKit to use multiple masters and then added the DLC to the resource list. I would simply like to change the forge in the Skyfall Estate to have the Skyforge capabilities. I have never made mods or edited them before.
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